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Kingdom rush origins bravebark
Kingdom rush origins bravebark










kingdom rush origins bravebark

Rootspikes ahve a cooldown of 25 seconds. and can be best utilized in the middle of an enemy group or defending a chokepoint to deal damage to as many enemies as possible. Rootspikes serve as Bravebark's group damaging tool that can deal up to 120 area physical damage to enemies around an area.Bravebark is still susceptible to damage whilst performing the sprout animation, therefore players are recommended to plan somewhat ahead, as the teleport animation takes about 3 seconds to execute, with Bravebark still being able to take damage for 1 second before turning invulnerable. The mobility from sprouting allows Bravebark to switch to a new area for blocking enemies, tactical use, and/or retreating. However, Bravebark can afford to fight the toughest of enemies in preparation of a well timed and proper utilization of Springsap in lieu to his supportive nature. As such, it is ill-advised to maintain Bravebark constantly in melee combat, especially if Springsap is not ready yet. While Bravebark is a tank with a good HP pool of up to 600 with 40% armor, and could be used for blocking enemies for as long as he can, his natural heal rate is slow ahis attack rate is one of the slowest of all heroes with an attack rate of 2 seconds.

KINGDOM RUSH ORIGINS BRAVEBARK FULL

Overall, Bravebark serves as a great defender of chokepoints when micromanaged well to his full potential. Bravebark is able to traverse the map via his sprouting, which is akin to a teleport except slower than most other heroes that are able to teleport. Bravebark has a hybrid playstyle of supporting units with his supportive crowd control abilities, with a potent assassination tool in the form of Branchball. Secondary Skills īravebark can move instantly from one spot to another by letting himself be absorbed into the ground, then sprouting and reconstituting himself elsewhere.īravebark is a melee physical hero that excels at supporting & healing chokepoints, and eliminating troublesome foes before they pose a threat. NATURE'S WRATH (active, cooldown: 40 seconds) (3/3/3 hero points):ĭensely covers a wide area with 9/12/15 spiked vines, each dealing 40/50/60 True Damage and stunning enemies for 1 second. When his health is below 30%, Bravebark wraps himself in a cocoon, healing himself and nearby allies for 140/420/840 health over 2/3/4 seconds. SPRINGSAP (passive, cooldown: 35 seconds) (1/2/3 hero points):

kingdom rush origins bravebark

Grabs an enemy of 200 HP or less/500 HP or less/Any life and flings it out of the stage. Summons 2 Greenlings that block and fight enemies for 20 seconds.īRANCHBALL (active, cooldown: 35 seconds) (3/3/3 hero points): OAKSEEDS (active, cooldown: 25 seconds) (2/2/2 hero points): Spiked roots sprout from the ground dealing 30-50 / 50-90 / 80-120 physical area damage. ROOTSPIKES (active, cooldown: 25 seconds) (2/2/2 hero points): Nothing can ignore the power of nature without repenting. Its massive branches crush their enemies like rotten nuts. An army on his own, he can summon saplings or fill an area with sharp roots. Bravebark has no patience for those who threaten his allies.

kingdom rush origins bravebark

The last of a long-gone race of forest wardens. He is unlocked by paying $4.99 as an in-app purchase and is unlocked on Neverwonder on Steam. Bravebark the Ent Lord is a Hero in Kingdom Rush: Origins.












Kingdom rush origins bravebark