

It's a big risk that comes with huge rewards, giving you the chance to turn your enemies' best offenses against them. Executing a perfect dodge on a critical strike does major harm to an enemy's spirit gauge, while leaving them vulnerable to your attacks, so mastering the timing of dodging critical strikes is key. If you dodge at exactly the right time, however, you can redirect an enemy past you, or instantly counter them. Under normal circumstances, dodging costs a lot of spirit-more than blocking, in most cases. Enemies come at you fast, and the best way to deal with them is to block their blows-but you need to be ready to exploit an opening or you risk being overwhelmed.Įnemies also have unblockable critical attacks that can do major damage if they hit you, but this is where Wo Long's dodging mechanics come in. So not only are you rewarded with more chances to use your abilities or magic when you lay into a baddie, you also push them closer to being staggered, leaving them open for an execution move that does massive damage.Ĭombat, then, becomes a sort of tug-of-war match between you and your opponent, where you're always paying attention to your spirit and their spirit. What's more, enemies also have a spirit gauge when they hit you, they gain spirit while you lose it, and when you hit them, they lose spirit while you gain it. If your gauge fully fills up on the negative side, a hit from an enemy will stagger you, leaving you vulnerable for a long time.Ĭonversely, though, striking enemies fills up the positive side of the spirit gauge, which allows you to use special attacks or to dodge and block more with no penalty-so you're rewarded for fighting aggressively. When you take damage, block attacks, dodge, or use your special abilities, you "lose" spirit, so the gauge pushes into the negative. The gauge starts at zero in the center, with a negative and positive side. The spirit gauge is less of a limitation than it is a gamble, though. Instead, Wo Long sports a "spirit" gauge, which dictates how much you can block or dodge, as well as special abilities, like martial arts or magical "wizardry" attacks. Its biggest adjustment from similar games, though, is that it drops the usual stamina gauge that dictates how many moves you can make before you stall out. Wo Long focuses on Chinese martial arts, and thus, much of its gameplay is about speedy strikes and redirecting your opponent's force. Most fights come down to analyzing or memorizing enemy attack patterns so you can exploit weaknesses and avoid taking an abundance of damage.īut as mentioned, Wo Long takes a much faster and more aggressive approach to that foundation than most other Souls-like games, making it most comparable to something like Sekiro: Shadows Die Twice. Healing is limited to a small set of flasks you carry, and using them takes a very long time, leaving you open to attack. Whenever you stop to rest at a checkpoint, enemies respawn, forcing you to fight them again. A lot of the foundation will be familiar to Souls-like fans-enemies hit hard and are tough to kill, often sporting unblockable or uninterruptible animations. GameSpot got an early look at Wo Long's playable demo on PlayStation 5, which gives a snapshot of the game's combat systems. It's some of the same ideas but with a different feel, which will challenge action game fans in a lot of different ways. In Wo Long, Team Ninja once again borrows some of the underpinnings of From Software's lauded series, but takes a faster, more Ninja Gaiden-like approach. The action game studio has already given its spin to the Souls-like genre with the Nioh games. With Wo Long: Fallen Dynasty, developer Team Ninja feels like it's riffing on a riff.
